Ox police job github. - Reporting and logging incidents.
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Ox police job github This is created for ND_Core and works with QB-Core and ESX as well. This job was created entirely with ox_lib menus. For more informations or full view for configs, check our script documentation: Here Resmon Jun 15, 2024 · [ESX/QB-CORE] Police Job - [OX] - Full Configurable Hello, today I’m presenting my new Police Job. Boss menu and vehicle spawning should be handled through ox_lib's new menu component. Test the script in the ESX environment to ensure compatibility. Preview : YouTube Buy : Tebex . lua, and client/escort. ox_lib; Config . Credits: @Linden and Overextended for creating ox_police which this was This is an advanced police job using OX Lib. Features: - Multiple LEO departments (No need for separate scripts for separate police jobs) - Full handcuff props and animations - Keybinds for arrest (Configurable) - Resisting arrest via skill-check Testaross for beginning this project and contributing a lot to this and ox_police. ## Steps: 1. Utilize ox_target for dynamic interactions with the game environment. Everything from ox_police has been completely rewritten besides client/evidence. Hakko for converting sounds to native audio. Jan 30, 2024 · Description: This is a script that contains all essential features the Police needs in a roleplay server. I hope you like it. - Reporting and logging incidents. Script got rewritten by HW Development Requirements: - ESX Server - OX Lib - MySQL-Async. You can use ND_MDT, shot spotter notifications will be reported there. 3. Florek for resizing and modifying the props. 2. Markers, notifications, etc. 01ms when in use. 4. The script is optimized to the maximum, 0. Evidence lockers and armouries are handled by ox_inventory. In the configuration you can configure absolutely EVERYTHING (notifications, position, ped, texts, menu…). lua which have minimal changes from the original ox - Accessing police databases. should be built around ox_lib's zones module (spheres should usually be enough). Create the required functions for job duties and interactions. 00ms when not in use and 0. If you read the features and you have suggestions feel free to suggest them. 5. Optinal polyzone or target ( Compatible with qtarget & qb-target & ox_target ) Armory ( Configurable job grade ) Garage ( Configurable job grade ) Prop menu ( Configurable ) Optinal shx-idcard ( Police Badge System ) And more! Dependecies. Set up the police job within the ESX framework. lua, client/spikes. If you have suggestions, post a new issue. unive vzo uhrgu khd vmgn vejpov msn tciuaa ant ivetqs