Krait phantom cargo build Solo Krait Mk Now my mind is set on the Krait mkII, since it is labelled as a “Combat Multipurpose”, and I was wondering if you could give me some pointers on a build that is strong (shields/hull) can carry a reasonable amount of cargo, and has some decent firepower. https://bit. Krait Mk 2 vs. announcements. a| Speed boost boost int jump range Shield Integrity DPS EPS TTD cargo pax fuel Mass hrd This requires re-arranging some of your internals to make room for a 2E or 3E cargo rack and 5D or 3D repair limpet controller. The Krait’s massive distributor and numerous hardpoints allow it to mount four of any AX weapon effectively. Some notes: Thrusters and Shield: I went with larger ones of both to do canyon runs and other planet flying. The Krait Phantom is an excellent choice for a med I've heard good things about the Krait Phantom, but, to be honest, I wouldn't know where to start when putting together the actual build. While jump range is not the only On this page you can see exploration phantom build for the ship: Krait Phantom. 4: 4E Corrosion Resistant Cargo Rack (Cap: 16) 3: 3A Collector Limpet Controller – Shielded 3 100. Here is a I dropped the Xeno scanner and the corrosive resist cargo entirely. Thank you for your time! Krait Phantom. The phantom leans toward exploration, the II toward combat. The following numbers assume the following Description: A Krait Phantom build with 65 Ly jump range made for exploration. If you get stuck use the booster or log out or something, but I never got stuck despite trying. o7 Reply reply The Krait Phantom was the second ship added in the v3. With a more streamlined design, however, Phantom is a better choice for exploration. zone/cmxa. I recently bought a phantom and have been looking for a good exploration build which would also let me have some cargo space to do a little bit of trading or carry material. 2. I tried to simulate Krait Mk. 2m rebuy The Diamondback Explorer is the cheapest of the four best exploration ships, the others being the Anaconda, Krait Phantom and Asp Explorer. Multi-Krait II: https://s. Materials Required. Corsair added ; ship; m/s; Adder: Krait Mk II: Krait Phantom: Mamba: Mandalay: Orca: Python: Python Mk II: Sidewinder: Type-10 Defender: Type-6 size crew MLF agility hrd base max; cost hull Speed boost Armour shields Speed boost jump cargo pax core module classes hardpoints internal The armor hardness of 65 makes sure that it can survive as long as you need it to. Support This Site. https://s. I've been reading posts here and working on a Krait Phantom exploration build. net] This build focused on giving the ship as much survivability as ¶ Solo Build. Have 250 million & rising Would like comments on this build (un-engineered, will eventually engineer it to a pure combat build, but need something that will Hello CMDR's, I'm planning on switching my almost 5 year old DBX for a krait Phantom, plz send me your best builds for exploration so I can have some reference. Close. This is a slightly stripped-down variation of its Krait MkII sister ship, which is a more combat-oriented vessel. View Source URL. The Python can carry more, but boom time deliveries are never 200t+ so this build can run the best ones. This is a slightly stripped-down variation of its Krait Hi all. III, for quiet passenger or cargo transport a Krait Phantom (no specific build stored - thermal engineered PP, everything else engineered for efficiency/low power). My personal favorite is the krait phantom. For example, here's my Hull Seal build with a laden maximum On this page you can see krait phantom cargo build for the ship: Krait Phantom. The Pathfinder by CMDR Pajas12. ly/2JUOi8n The differences are pretty slight. I'm looking for some decent combat Krait Phantom builds, preferably ones using Beam Lasers and Rail/Plasma instead of the usual Multicannons. Using the rest of available thruster mass for cargo rack so that jump plots can be tuned to save fuel (even 24t of virtual cargo significantly increases range per tank) helps as well. I'm terrible with outfitting *The more cargo space, the more you can hold prior to heading off and cashing out. This build can jump around 37 LY. And A-rated power plants generate less heat. Имеет схожий дизайн, но меньшие размеры, массу и прочность корпуса. On this page you can see phantom exp build for the ship: Krait Phantom. The main difference is the However, the the new Krait is amazing, I've just managed to build one that: 1. settings. The shieldless Krait is a tried and true powerhouse. First off, either go with the regular Krait or a Python. Priority Item Cost Power Mass; Been grinding a few credits at Robigo, & looking to get a Krait Mk2 for mixed combat & engineer material gathering (just PvE right now). A combat Build will run you about 237 million credits, leaving you enough for a few rebuys just in case ;) Of the two currently available Krait models, many prefer to use the MkII variant in combat, thought the Phantom is nothing to Do you think the Krait Phantom will do as a bus? Reactions: Gully Foyle. I am completely open to suggestions. Both have cargo space for decent cargo runs and can hold their own in a fight. II overall, with the exception of damage. Krait Phantom has 96 tons of cargo space and is significantly faster and has a longer jump range Python has 192 tons of cargo space and is significantly slower than the Mk2 and has an even shorter jump range. If this is a PVE build, you don't need hull and module reinforcements. It’s enjoyable to fly, and it's ready for the unexpected. Like the view better from the Krait. On this page you can see a list of ship builds for the Hauler. In all other builds, you want an A-rated power plant. Exploration. You constantly use limpets for it. Any help would be appreciated. . Starship Comparison: https: I'm guessing a pure cargo build will be jumping about 26 to 28 fully laden? So loaded up , everything I had left with cargo racks (216T ) I would like the FSD size and hull mass ratio such that the Mandalay can hit (at least) 90LY+ with engineering otherwise Frontier is ostensibly (imho) wasting everyone's time with a ship they will go on to sell for real money (ARX) when the Anaconda is already at that point, with DBX and Krait Phantom being able to hit ~80LY and ~73LY respectively. Would love advice on suggested next steps based on the attached link. With equivalent builds the Phantom out jumps the Asp X, especially after engineering. But the jump range is same (+/- LY), and it can't fit as many limpets. 05 T full Fuel : 40 T Cargo : 32 T Cabins: 0 Speed Krait Phantom [coriolis. So the only D-rated power plant you might want to use is a 2D (on an extreme stripped-down builds where you're trying to minimize weight at all costs). Is fully armed with size 3 double shot frag cannons. Priority Item Cost Power Mass; Internal Compartment Note: Default: Shield C6 I have three example builds below, these are not optimised well for survival in open, but they will do the job. Krait Phantom // Krait Phantom “Rhapsody” by Sihmm. Be it Anaconda or Krait Phantom, we'll leave the ship choice up to you. 194 votes, 73 comments. Python on the other hand just does whatever, and she does it well. I have paint jobs for the Krait Mk2 and Phantom so they aren’t going anywhere. For example, here's my Hull Seal build with a laden maximum jump range of 60. It’s difficult to fully leverage the class 7 PD, so you end up with less effective firepower compared to other similar ships. The Krait Phantom is an in-between ship in terms of heat. Krait Phantom Mining build . A Krait Phantom does also have Millennium Falcon-ish engine aesthetic. Thread starter TheRFSpark. A low degree of overcharged, or low emissions. a| Speed boost boost int jump range Shield Integrity DPS EPS TTD cargo pax fuel Mass hrd crew MLF resting heat (Beta) distro ship max unladen laden total unladen total laden hull unladen Krait Phantom: 35,741,519CR: 6A: Fuel Scoop: 28,763,610CR: 5A: Auto Yeah I have found myself coming back to the two Kraits time and time again. The Mandalay so far without even grade 5 engineering im at 70ly. The Krait Phantom is faster and has better jump range. I would appreciate any advice anyone can give. builds. For traders, there are much cheaper options, like the Federal Dropship - which can also carry 144T of cargo for under half the price of a Phantom. orbis. I use the Phantom for all my Mat farming on planets, and the Krait 2 for the NPC combat mats, and another Krait 2 for my AX build which lives on my carrier. zone/b3g2 The Krait Phantom is one of the best multipurpose ships on the market, and excels at exploration. :D Reply Advice on my Krait Phantom Exploration build? Hi commanders, Just finished a deep space trip to explore Hawking's Gap, but want to spec up my ship further before going out again. 60 LY on Krait Phantom. Ship / cargo hatch: 36,170,092 cr-0. You can read how cookies are used on this site, in our privacy policy. They have good jump range, and have the tools necessary for exploring, and do not make unnecessary sacrifices for a tiny amount of additional jump range. If you really want a Krait I’d go with the Krait Mk II: The Krait Mk II has a slightly larger internal slots, and one more hardpoint (in case you'd like to have a weapon). The ED page statistics are very misleading. When I first got a stock Krait MkII, I made the horrible mistake of selling my moneymaker (at the time a cargo loadout AspX) in order to purchase it. But, I do also want opinions on the builds overall. Krait Phantom if you want to outrun every other medium ship except Mamba. io] Can you guys give me any suggestions how to optimize those builds? Last edited by Hostel; May 29, 2020 @ 4:41am < > Showing 1 But A-rated power plants generate more power per ton than D-rated power plants. Here's builds. Loses the one large central hardpoint and the SLF compared to the Krait Mk II. Sign in now. Just to be able to save my own ass when I'm out in the black. It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. I have a couple one is an armed cargo hauler the other is a combat/AX combat build. Krait Phantom Explorer build, runs cool, runs far. I use a Krait Mk II myself but I suppose you could convert that build to a phantom by reducing the second cargo rack to class 5 and swapping the ops limpet controller with the refinery. Corsair added. Discussion The build link: https://s. But 10 extra LY is also good. 1m rebuy Krait Mk II 144t of cargo space, 70. io] Can you guys give me any I dropped the Xeno scanner and the corrosive resist cargo entirely. zone/8my0. 98 LY: Peculiar Genius (Krait Phantom - The Long Arf expedition Hull Seal/Fuel Rat) Exploration Builds Back to ship builds Introduction to Exploration builds PTN's Community Team often run exploration events, usually centred around a Fleet Carrier expedition. While carrying 100 cargo as well as an SRV, surface scanner, collectors, wake scanner, heat sinks and a size 5 fuel scoop. Just purchase my APAs and am in the process of engineering them on both ships. The Bubble Buster is a clever ship build that can cover great distances. I think the Krait is better (more fun) in combat, but like the 192T of cargo I can put in my Python and still defend myself or take on the occasional combat mission. Post engineering there's >10ly between a Python and a Phantom. It is a great ship for exploration but you will likely prefer the Mk 2 in all other roles! Krait Phantom vs Asp Explorer. The Krait Mk 2 is a better utility ship as it can carry more cargo, has more internal modules. This spaceship’s high jump range is another bonus for trader pilots who need to fly long distances. II just to try, and it is also good, and has a fighter. Hi all, I stopped playing the game around the beginning of the year when i made some credits mining and bought a Krait Phantom. I think it'd be 14+ with my build. Last The following numbers assume the following rolls required to progress: This can vary greatly since rolls are randomized events, which means these are at best estimates to target. Jan 21, 2021 #2 In this trim, it carries 192t of cargo, putting it in the Python's class. Cobra Mk V added. Consent for the use of cookies; This web-site uses cookies to enhance the experience. I tried a Phantom, Krait Mk II, and Python, and decided on the Python: the Python is slightly slower than the Krait, but has 9 internal slots. [Krait Phantom, EH2 “Res Killer 2 No Restok”] Ship Build Purpose. 1] — корабль от производителя Faulcon DeLacy, является облегчённой модернизацией Krait Mk II. Although the new ship is larger than the original, it possesses many of the same characteristics, emphasizing With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. Hey CMDRs, looking to build my first exploration ship, but I need some help with the build. Dynamic Outfitting Modes — Some of the three outfitting display panels are usually hidden at narrower browser widths; you can override that behavior by disabling specific modes, but this may force the display to scroll horizontally. It also possesses enough optional A detailed guide for players looking to build a fast, durable & resistant ship for diving into Maelstroms. Introduction. The Python doesn't really bring anything Dbx, cuz you know for farming manufactured you find a high grade emissions and then relog. We've shared our own fleet as a starting point, and we're eager to hear about and feature other players' builds as well. This allows for theoretical "what-if" builds, but disallowed modules will be shown in red to signify that it will not be possible to actually fit them in-game. It can carry 82 tons of cargo by default, and you can upgrade that to a maximum of 190 tons. I haven't put much time into unlocking engineers, but I figure that this vessel will be helpful for doing exactly that. Krait Phantom is a great multipurpose spaceship that’s particularly good for explorer pilots. You pay with your fighter ofc, but at the end of the day thats just a couple DPS. No way you can cram enough limpets and cargo into a Krait, without huring her combat capability. io] Long range explorer [coriolis. Share link Ship build: Quick builds: Long range A class Max cargo E Passengers: Comments. By Winter Ihernglass - December 2024. Cargo-bay: Current-Adjust: Max-Fuel: Total-Fuel / Max jump-Max jumps-Saving/Sharing options. Ganker Killer MkII or The Killer Krait) (ID GK-917) Krait MkII. 05 T empty 739. A. What good exploration Krait Phantom builds do people have, both engineered and unengineered? Help Looking to do some exobiology, not sure if it's better to just use my DBX or if I'd benefit from having a medium ship or going to an AspX. To unlock Selene Jean for armor and Bill Turner for PAs you’re going to need to mine and you absolutely don’t want to do that with just the damn cargo scoop. Bounty Hunting, Resource Extraction Sites. Game News; Submit Your Build. View On EDSY. This isn't meant to be a pure exploration build, for that I Would outfit it differently. Menu. I know there are a lot of exploration guides on exploration ship build. High jump range for visiting Jameson crash site and good enough cargo for the limpets, it's also not to big or to slow. I use a clipper just for that but an all around good ship may be smth like a krait phantom. Gostaríamos de exibir a descriçãoaqui, mas o site que você está não nos permite. I'll explain the differences between the builds as I lay out the links. Reactions: Walter2 A versatile 70 ly Krait phantom build exploration build using the CG FSD . If you like the Asp Explorer, then you will love the Krait Phantom: It is faster, can carry more cargo, has stronger weapons + a huge power distributor giving it the The Krait Mk II is a reimagining of the Krait Lightspeeder, which was originally manufactured by Faulcon DeLacy in the 3100s. I am close to completing this build but I'm curious what thoughts others might have between the two versions I've come up with. 50 LY on the Krait II. If I need to do ground work, I add an SRV; if I need more cargo space I replace limpet controller, HRP and MRP with cargo racks; if I head to Pleiades for xeno research, I switch to 6A scoop, xeno limpet controller and replace one shield booster and the warrant scanner to shutdown field neutralizer and a xeno scanner, replace the cargo rack with a corrosion resistant one and put builds. 5. With 300MJ of shielding and 500+ hull 4. I do already have a Krait MkII kind of outfitted for combat, but the Phantom calls to me. Fits all of the useful exploration modules. compare. These will allow you to significantly increase the This requires re-arranging some of your internals to make room for a 2E or 3E cargo rack and 5D or 3D repair limpet controller. The Phantom can easily rival the Asp Explorer with suitable outfitting and engineering. 2m with 3. Ship Build Purpose. Krait Phantom is also good, has 50 LY jump range, but less DPS, less cargo, less survivability. 5m rebuy Python 208t of cargo space, 83. Game Rant. zone] Krait Phantom EDSY combat build [edshipyard. With four hundred billion stars, explorers play an important role in Elite Krait Phantom[к. 同時擁有寬敞的貨艙與相對較多的武器挂點,Krait Phantom是一艘能勝任各種不同任務的多功能船隻。她兼具能與大型目標抗衡的火力和足以甩開小型目標的直綫速度。在此之上,該級艦船還提供了總共八個内部擴展空間,使得駕駛員能根據他們不同的需求進行猶如量體裁衣般的定制。和她的姊妹艦Krait I tried the Anaconda to explore out and didnt like the large landing area. Krait Phantom. its good for gathering materials from signal sources and exobiology but you have to swap 3A Collector limpets or 5A Auto Field-Maintenance You’ll need a cargo rack to go with that, that can at least hold 4 limpets. Discussion: This build will allow you to sell further away thanks to the fuel scoop and let you reach distant stations and rings with little added time or Hi Commanders, I have two slightly different Krait Mk 2 mining builds and I wanted to get some opinions on which way I should go. basic/beginner build I downsized power plant and d-rated distro since you don't need the extra juice, and to keep your hull strong without sacrificing too much jump range. I use this ship as my primary ship to move around and beyond bubble. You could skip the krait and save for a python which has a lot more cargo and durability but takes engineering to get the jump range and speed up. Smaller shield would be ok if it gives you a bit more range. Build Description. I brought 2 SRV last time but I’ll only bring one next time in a Phantom, I don’t see when you would lose one. 5ly unladen jump range because I've still got a slightly under mass legacy sensor set. Decent internals for a combat ship: you can have class 6 shield, class 5 cargo rack and another class 4 slot for limpets, SRV-s, fuel scoop or something else. Here is my build:Build. 2/74+ly. Asp is a great ship but Krait Phantom will give you more internals for mining unlocks if armor and PAs are a priority. [Krait Phantom, EH2 “Res Killer 2 No Restok”] Mass : 667. Here is a vote for the Krait Phantom: in my opinion, the best blend of exploring features: top tier jump range, not the best, but up there; room for plenty of exploring utilities; maneuverable as a Krait MK II; medium size ship and can land well most places; cool running and able to equip a larger fuel scoop, so quick fuel scooping for fast, long-range running. Mostly, I want to see how agile the Phantom is and how well it can be used as a general purpose, slightly combat oriented ship. I can currently build the above ship with an 83. K. zone/m5hd. Default cargo space: 114 t; Armor: 945; Shield: 362 MJ; 5. For planetary base missions (data retrieval or generator assault), I have a hotrodded Viper Mk. Still good firepower and can make use of power compliment with many, many viable loadouts. it's kind of a "prepper" build with all of those limpets, I always bring at least 32T cargo room bc i like to drive around planets picking up both cargo and escape pods (you can find them everywhere, Honorable mentions include the AspX (the best serious starter core mining ship - it'll earn your first billion), the Imperial Clipper (only real downside is the large pad requirement) and the Krait Phantom (for stripped down long-ranged core mining builds if you like mining in quiet systems out in the black instead of in the bubble). You use a Krait 2 when a Phantom doesn't fill your needs. 62K subscribers in the eliteexplorers community. sinisalo. So you can go either way with heat management on the power plant. 90m Cr; Engineered; 427 m/s boost; 71. Most of these builds are the result of extensive engineering and represent many hundreds of hours of work. The Phantom isn't as good as its siblings for cargo capacity, it tends to get relegated to exploration (which it's great for) because the Krait 2 is better for combat and Python better for mining/trading, but it is still pretty capable in those roles. Three Its like the Krait CAN do certain things, its far from ideal tho Take combat salvaging for instance. Krait Phantom 104t of cargo space, 63. 12 ly; Ships Krait Krait Phantom Hybrid Combat Build Guide. It is also much better for combat; it can equip a fighter bay giving you an advantage in combat - furthermore it has stronger weapons and hull. Faster and more maneuverable than the Krait Mk II. 0% – Integrity +180. Other Krait Phantom specs: Max Speed I tend to bring in a few other ships for specific mission profiles, though. And yet can still jump 62 LY!! 3. Personal data stored on this With a Class 3 Shield Generator, the Phantom can carry 144T of cargo, compared to the 220T of the MKII. Elite: Dangerous Exploration Builds. In hindsight I would fit a small cargo rack and a repair limpet controller in addition to the 4D shield. Krait Mk 2 is better for all purposes except exploration. Submit Your Build. I'm going to be using it just for farming engineering materials, but I would also like some jump range to it too as for raw mats I will be going 1000 LY+ out of the bubble. Kraits are squishy wizards. Thanks! Personally I find Python mk2 much better and faster killing machine than Krait mk2. Exploration? Phantom is better here, not to mention Mandalay. Krait MkII (A. Also, there's a 5A double-engineered FSD at the human tech brokers, adds another 5 LY, so 55 LY on the Krait II and 65 on Phantom (after you apply a Mass Manager to it from Felicity Farseer). you can easily drop the repair limpet controller and cargo rack to make room. As low emissions requires a 4A power plant in this build, instead I'd probably go with a 2A overcharged to G3 (no need for more power). With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. Here's my Krait Phantom in 2 variants: Bubble courier (cargo Here's my Krait Phantom in 2 variants: Bubble courier (cargo delivery, some material grind, etc) [coriolis. Flying both in support of Patreus. 3m with 4. Just wanted to drop it here for critique before I go spend the time and mats engineering the modules. Jul 17, 2019 #1 Hey guys I'm here to day with my wing Krait Phantom, This ship also does pretty decent in a 1v1. If you dedicate all 4 utility slots to shield boosters you can have an amazingly strong shield tank that doesn't need shield cell banks, let alone 2. it was a great ship but landing was a pain. $4,255,951. thx. 1m with a 3. These builds are focused on being a good explorer, not a one-jump wonder. io] (81 Million) I highly recommend starting with Engineers and getting the Guardian FSD booster as soon as you get the Diamondback Explorer. To post comments you need to register and log-in. The baseline jumprange is higher than a Krait Phantom yet the Phantom can out jump anything except a Conda, Mandalay and DBX. If I A rate everything Im looking at 64 with my build. Plus they both do over 500m/s which is very handy in all aspects of the game. challenger? crusader? krait mk2? krait phantom? or is python the only way? and how would you build it? I might also try mining later. 400Mil budget and access to The Phantom has a spacious cargo hold for a medium-sized ship, which makes it a pretty solid choice for trading. Krait Phantom – “Six” $85,119,015. All three ship use the same core internals, so you can pretty easily swap between them. a| Speed boost boost int jump range Shield Integrity DPS EPS TTD cargo pax fuel Mass hrd crew MLF resting heat (Beta) distro ship max unladen laden total unladen total laden hull unladen Krait Phantom: 35,741,519CR: 6A: thrusters: 16,179,531CR: 6A: Power Krait Phantom Okay, I confess it, I want one for exploring. 0% 3: 3E Decontamination Limpet Controller 2: 2G Planetary Vehicle Hangar [+2] 1: 1I I've been working on this pulling this build together for my Krait Phantom as a long range exploration vessel. This build is designed specifically for solo fights, and is lacking in countermeasures against caustic and shutdown fields (which can be avoided solo). Tell us or show us how best to outfit 4A Refinery, 2x 5A Collector Limpet Controller, 3x 6E Cargo Rack. In which case I’d change to a smaller cargo rack to save weight and just have more raw mats to synthesise limpets. Krait phantom was my go to over the DBX for the look and feel. so what ship is good for this kind of job? I have a half billion credits on the bank. Doesn't run especially hot nor cold. For those who haven't invested as much time, these builds can serve as aspirational goals to strive for. 0%; Power Draw +60. This ship is already fitted with most scanners and equipment you will need out in the black, and there is even plenty of room in the build to add you own Here's my Krait Phantom in 2 variants: Bubble courier (cargo delivery, some material grind, etc) [coriolis. 6mw 270t: Internal Compartments. Krait Phantom Coriolis combat build [s. I do prefer to have good thrusters on my exploration ships, Hi guys, I have just made my very own krait phantom build. What I have here is a Krait Phantom that has the jump range of an explorer, the firepower, shields, and agility of a combat ship, and can still fit 32 tons of cargo and an SRV. Имеет на один большой орудийный слот меньше, а также НЕ Krait Phantom Build . Krait Phantom build . Pros and Cons. Don't need to farm more hearts and the glow My tentative final judgement is that the Phantom outdoes the Mk. 500 m/s speed 5. ly/2VGFllg and https://bit. Plus, she does this while still being a fun-to-fly medium ship! This will probably be my build going into Odyssey. Don't need to farm more hearts and the glow of an exposed heart is easy to pick out at a distance. But I'm also pushing 80. Freshly built, taking it out for an extended tour to see if it kicks my Asp. The internals aren't as good for cargo, but the thing is quick, and with a little care it's conceivable to keep it under 630 tons including fuel and cargo and thus get maximum thruster performance with dirty/drag drives even full of cargo (what 50ish tons of it you carry). Here is the leaner build (updated) https://s. 3 update. lvweexa wzknvk lomh rhkkaz dtvqtg pph lmdemv hkypjp ohwhwvv wvs gbvq uunvo kphyn flju mdbam