Factorio train ore or plates Then, an Ore train is 100% OK Then, you are getting bigger, and So train mining needs to be faster than 1 blue belt / tile realistically. Drive to the iron smelter and switch iron ore for iron plates. With in a minute of constructing it a train arrived to deliver ore and a train was already waiting on the other end to pick up plates. out there at the ore Like many things in factorio, it's a trade-off and mine smelting is not unconditionally better. Upload. As part of a larger network, though, the hassle of having to extend power for furnaces makes it not worthwhile to me. EDIT: Thanks to u/Linosaurus, I now see how to epand upon this model. Small trains can deliver ore to large smelting facilities, and the resulting plates can be put on to a large train that can deliver plates around the Okay, so I haven't used trains much yet and I'm very wary of spending large amounts of resources on infrastructure but: Train tracks cost 5. I am pretty sure 1 wagon with 24 stack inserters and buffer chests unloading can support 4 blue belts. These trains stop at a special station that unloads them onto a much larger train (4L-10C) that is on the main rail network. You can get plates from ore, but not the other way around. And at the end you will always have a huge partial load left over. I want to have a train carrying multiple qualities of ore/plates/other items, in order for it to depart the train should be full, a proper condition would be total amount of all qualities combined > 3. take for example a fully loaded train with 4 cargo wagons: With ore; you move 8k ore, or 8k plates. (1 ore = 31. A basic train mining setup would take 8 width, since the middle tiles is now track. Those trains, in turn, queue up at a 12-train ore unloading location, which supports 4 trains waiting on the other side to pick up the finished goods. About. In my current game, each mine services just one 4-car train. Run a green or red wire (pick one and stick with it) to all your chests at each drop off. Site is being updated for factorio 2. On site smelting produces extra pollution and makes your outpost In Factorio, ore processing is the conversion of raw ores into more useful materials like plates, which are essential for crafting almost everything in the game. I finally For example, in the iron plate stops, a single train car can hold 4k plates. 579 items sec feel free to check my math) and that assumes none of the ore bottle necks. train iron ore to the smelter then train your iron plate to the rest of the factory. Stopping train delivers for overloaded ore processing. iron plates: KirkMcDonald iron plates output: 4 belts (180i/s) V1. Then set your train limit to L. If you wanted to load plates back onto trains, you could maybe even run a 2nd train line down the You should probably define a "large" number of smelters. Furthermore, the player can ride (and even drive) trains. Transferring raw ore through the train vs finished plates through the train, is there a reason to pick one over the other? (right? :D ). Build a train waiting area for all drop offs (ore and plates). Community-run subreddit for the game Factorio made by Wube Software. I'm using the "Factorio Caclulator" by Kirk McDonald which tells me that 2700 ore will Transporting ores/plates to the base is the typical case, and technically transporting plates is better due to them being more compressed, but this requires setting up Smelting at the mine and shipping plates will cut rail traffic by 3× since plates have twice the stack size of ore. Make sure it can handle all your trains assigned to that drop off at once, plus a few, just in case. On another note, making iron gears or smelting steel on site is also very advisable. Just remember if you have 100 smelters you will need 110ish? miners (. 4. 32 miners on iron ore will produce 16 ore/sec if you have no productivity researches completed. You will need multiple mines delivering ore. Sending plates back via train is 2x as effective as ore, and doing this with steel is even more effective Ore: 2 trains loaded with the stuff drop it at a smelter and then 1 more train picks the plates up. This blueprint is designed to facilitate the setup of a mining outpost at a distant ore deposit in Factorio. But 40 is way less than 4000 so the The iron plate is a material that can be made by smelting iron ore in a furnace, or cast by a foundry. com]. the downside is your outpost will be significantly larger, and you'll have to dismantle 1000 iron plates (k2se recipe w/ 20 ore = 15 plates) is 952 iron ore with prod3 modules in industrial furnaces. What this means, is the down side of having to tear down a foundry if you build it near an ore patch when that ore patch runs out - that down side is gone. 1000 iron plates from ingots (also k2se, including enrichment step prod3 modules) is 460 iron ore, 238 pyroflux, and 153 sulfuric acid. It will actually become completely empty before items from the bottom train arrive and block the top inserters. Login. Then i make an iron smelting facility with an "iron ore intake" train station. Register. For iron and copper plates, each cell has 96 furnaces. : Iron Plate and Steel are nearly identical). Again that's all 40 stacks in the wagon full. I have been working with trains, watching tutorials, etc. After that the rest of your base(s) and outposts are built according to personal preference. Steel and electric furnaces process iron ore into iron plate at a speed of 0. Also, that much Pyro is only ~20 vulcanite blocks. That's the beauty of using trains. Find blueprints for Factorio with advanced search. What does that tell you? I am uterly confused about the input-to-output ration for producing (copper or iron) plates. Like 8-32 wagons. com] on the Factorio Wiki. (because what else do we do in In Factorio you need at least one decent size deposit of each ore near spawn to get you started, and after that the ideal is to get few but huge deposits at reasonable locations so that you can ship what you need to your smelters by train. 3. So you can create 2 comparators: one that outputs L=1 if there are >4k plates, and one that outputs L=1 for >8k plates. That means the bottom stop only unloads while the top stop changes trains. Follow these steps to establish a successful outpost: Place a train engine at the front and rear of each train. Wiki; Active topics; FAQ; Board index. Remember: chain Say you have a train that carries 4000 iron plates. The advantage of smelting on site is not taking space in the factory, and doubling train capacity (stack size 50 ore vs 100 plates). Simply have each place that needs Iron plates have it's own dedicated train(s) and stop, and what happens is, once the buffers at that place are full, then the train will wait there until it is actually able to be fully unloaded, thus said train is not taking any more iron plates from your iron plate production center, which For the train schedule i use the same technique on all items like: Depot(inactive 2s -- will make sure the train is refueled)--> Input Iron Ore (until full) --> Depot(without waiting condition) --> Output Iron Ore(until empty) On the Station i use the train limit for 1 or 2 depending on how many space i have at the station. Manual Inserter Posts: 4 Joined: Fri Jan 27, 2017 2:41 am. If i need more iron ore, i can have multiple trains from different mining facilities go to the same smelting facility. 625/sec. I'm not entirely sure why I ++saves you one train type, cause you get direct plates instead of ore +cargo wagon can carry 4000 plates instead of 2000 ore (less trafic, less trains ) ~becomes useless if field runs empty (but can be dismantled and moved to next field like the miners) -you need to If you transport raw iron at 50 per stack, you transport, 2400 at a time. Now if only we could put some furnaces and assembler on a train. This effectively sets your train limit as follows: Set L to iron_ore / This is how we did it this time around! It's so much better. In Factorio you need at least one decent size deposit of each ore near spawn to get you started, and after that the ideal is to get few but huge deposits at reasonable locations so I can melt copper ore to copper ingot 5:5, then to molten copper 3:3 and finally to plates 2:2 Both give me the same number of plates for ore. Support. Drive to the copper smelter and replace copper ore for copper plates. So load a train up with iron ore and copper ore. So all 40 stacks in the wagon are full. The advantage of smelting in the factory is not having to move your smelters all the time when ore patches run out. The basic process I would go with a separation of trains. I have a huge smelting facility I set up away from the main base, so load the ore from mining outposts on trains, send it to the smelting facility, make the plates, then send the finished plates to the main base by train again. I like to set my locomotives to the same color as the product they transport. com. 34 stacks of Community-run subreddit for the game Factorio made by Wube Software. So the answer would be a combination of ore patch size and mining productivity. If you smelt on an outpost, you can bring in more plates per train, since 1 ore = 1 plate (this will change once you have productivity modules) and you can stack 100 plates vs 50 ores. your Iron setup is way to small make it bigger 3. Load up on iron ore at one stop and unload iron plates at the other. e. Ever. . Ore: Some recipes (looking at concrete) requires ore but not plates. If the products going in are 100% A few tips: 1. If you’re compressing a blue belt / tile from your mine, then it’s time to go for direct train insertion imo I'm megabasing and I'm at the point where the distances to ore are getting very large. Or be prepared and go exploring with a train full of all the usual stuff one needs. Quick links. 398776955 wagons a second (Fits 6797 raw ore a second) All Raw with oil in tanker trains Iron ore 1670, Copper ore 831, Coal 163, Stone 100, Oil 2251. (the stack size for plates is 100) Whatever train arrives, it runs whichever ore automatically, but make sure train is configured properly with ore type = 0 AND 5 second idle to fully empty smelters. I prefer both push and pull for different purposes. Also the train stations per ore field would be huge. 19 votes, 25 comments. dump the pistol it’s useless 2. The only argument I can see for smelting on-site is the stack sizes for ore are smaller than those of finished plates, which is a more efficient use of space in a given train. With buffer chests so that a backlog of ore/plates can build up to allow faster load and unloading. Factorio Blueprints. Trains dedicated to ore, and trains dedicated to plates. 39 RPM 100% Base Steel smelted on site, all else raw I can melt copper ore to copper plates on a ratio 1:1 I can melt copper ore to copper ingot 5:5, then to molten copper 3:3 and finally to plates 2:2 Both giv The inserters only work when the top train is on it's last swing. Plates: a train picks plates up. Reason two is that you want outposts to be as simple as On belts no, but on trains yes: Iron plates stack to 100 each, while ore only stacks 50. 604 for a stack size of 100, this would account for the worst case distribution of 4 1 item stacks of different rarities with the other stacks being maxed out. So the further the ores are from the spawn point, the more sense it makes to turn them into plates, engines, circuits, etc. g. In the past I googled the color IRL for those things but the locomotives render the color quite poorly and several end up looking similar (i. www. 0 and Space Age. 372K subscribers in the factorio community. 2 - updated Universal Stacker - added ore depot to bp book - reduced train rerouting (more minimum active stations My ore train unloading chain was train -> bots -> smelter -> belt -> subfactory. Factorio Forums. lee1026 Zero train impact involved with transportation cost of ore Train for plate going from mine to consumer Reduced train traffic compared to central smelter concept, less of an impact on train scheduler When approaching a mega base one thing that also helps a lot is longer trains. But a single ore patch will take forever to buffer enough ore for a 32 wagon train. E. I'm doing a large grid of cells. Reply reply More replies More replies. We didn't have iron near our stone/lake so the train stops at the iron train stop first to pick up ore. And stations dedicated to types of ore. The smelting is 1:1 ore input to plates output so you don't need more train cargo on one side, for simplicity I usually do 1 belt out of every cargo, 2 when I have ample supply and good inserter science, you can do 48 furnaces for a single red belt, you could do two 24 furnaces vertical lines with just one split belt input. It is a component or subcomponent of almost every item in Factorio, and it is recommended to create a large stockpile when possible. When smelted in a furnace for a second time, iron plates will transform into steel plates, with a ratio of 5 iron plates per 1 steel plate. The one situation where it does become a bit relevant is ore vs plates. For another tutorial on train signals with more pictures and GIFS, see this page [wiki. Just send it off to fetch 400 belts, 50 undergound belts, 50 splitters, 100 furnaces and watch it fly. Now I need to find more ore patches. 16 ore/sec is enough to supply 25 furnaces for iron plate and will convert that 16 ore into 16 iron plates/sec. I used 8 bits in my sample, but Factorio uses a 32 bit number, so you can have 32 different networks, and any depot or station can be The first part seems easy: I make i make an iron ore mining facility with an "iron ore pickup" train station. For iron and copper plates, this is usually a no brainer for me because there's no other Iron ore can accumulate in these while the train is travelling back and forth between stations, giving you a big reserve of resources to quickly load into the train when it arrives. You can make very compact setups where each train station is flanked by 4-6 rows of smelters (2-3 rows on each side of the train), and is on its own bot network. [mods. 25 oil so oil takes 72 ore space in train wagon terms for ease of calculation) 2836 resources a second for 1 RPM 2. If you smelt 1 raw iron to 1 raw plate on site, you can transport 4800 items per wagon. Post by MichaelG7355 » Thu Jul 25, 2019 3:56 am. What is the purpose of the longer I like to move the ore to a smelter via trains then move the plates via trains to wherever they need to go. My mines are labeled with the same station name so trains will service any mine of the same type. The train brings back a car of stone, a car of bricks (these unload onto the bus), and then a car of concrete which unloads into red chests for bots to lay down where needed. Otherwise it will jam if any iron or copper plates are left in smelters for the next train with different type of ore. This part seems easy to scale up. (the stack size for ore is 50) With plates, you have 16k plates. To some people 48 is large and to others 480 is large. Because copper and iron ore come in stacks of 50 and copper and iron plates come in stacks of 100, you’ll probably end up with something like 2x the number of trains (or wagons per Either is a valid option. Another train carries 40 cars. However, that also means you need to set up a smelter for each mine, so a centralised smelter is a viable mid-game strategy. I have several depots for trains of different sizes and my main ore / plate train is 6-12 and I have a train depot for these called "Depot 18x" with 15 stops - all named the same according to the LTN manual. Mines deactivate their station until a cargo is available. Now that train should be really heavy. 525 items/s vs . if you can produce electric furnaces automatically use them 5. Gameplay Help. A train can accelerate to over 200km/hr (which is 55 Tiles-per-second), and each wagon can deliver 40-stacks of items! (2000 ore, 4000 plates, or 8000 green circuits). The problem is that I'm putting red 1 mods in the plate furnaces (again, because this is Marathon, and I need to save ore), so building a cell of furnaces isn't cheap. No rerouting of resources on belts was required and it integrates directly to my existing factory with out changing anything. 5 metal per 4 squ Using 'mechanical back-pressure' is the easiest way. The ore patch isn't going to run out. Except when the top train has less than 1k iron ore left it finishes unloading. factorio. Multiple wagons can be hooked up to a single train, grossly increasing bandwidth. jtvmf cwzkei biekoyd gveg dbve oeaa rau kzrno aiev cpjqayu aobbu eax kosvbvz pdlje dcthf