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Ddo esoteric initiate This is why the Elyd Charm doesn't stack with Clouded Dreams. Game mechanics • Newbie guide • In development • DDO Store • Social Media Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells From DDO Compendium. Black satin is good for dc casting, having both gives you more options. VOM, reaper butterfly hat, shimmer, innate arcanum, sofsole slippers and a flame sphere. Borderlands gear is very good and those quests are fast to do if you can lock stuff down with the advice of Grunndi. Then you'd get artifact int/DC's, artifact fire/force/universal crit, along with what dino gear you like (just remember sacred/profane horns). Esoteric Initiate if you need DCs for several schools, Shattered Onyx from the final main story (Sharn 2 last mission), Black Satin Waist from Cogs(Malfuncioning Lava Forge), Arcsteel Brim from No Refunds. Enigma Core Docent: Esoteric Initiate: 3 Pieces Equipped: +25 Artifact bonus to Universal Spell Power +2 Artifact bonus to Intelligence, Wisdom, and Charisma +2 Artifact bonus to Spell DCs +10 Magical Resistance Rating Cap: The Esoteric Initiate set will serve you well up to 30 on almost any caster honestly - and they drop from three quests that all have very useful drops in general. You expected to find forge personnel hard at work in this wing. I think I use the esoteric set at 15 and swap to the sonic set at 17 from the docks. +3 Cha/+3 spell DCs is equivalent, no winners there. Implements of the Palatine Eye (Su) An esoteric initiate has formed a DDO Character Planner - DDOBuilder Version 2. This is great if you're using the Esoteric Initiate set, because that set actually is a bonus to USP. Esoteric Initiate from Sharn is a good place to start, as it has pretty much everything you want for any DC caster, arcane or divine. Esoteric Initiate from Sharn is a good place to start, as it has pretty Esoteric Initiate: 3 Pieces Equipped: +25 Artifact bonus to Universal Spell Power +2 Artifact bonus to Intelligence, Wisdom, and Charisma +2 Artifact bonus to Spell DCs +10 Magical Resistance Rating Cap Esoteric Initiate Esoteric Initiate: While wearing three items from the Esoteric Initiate set, you gain: +25 Artifact bonus to Universal Spell Power +2 Artifact bonus to Intelligence, Wisdom, and Charisma +2 Artifact bonus to From DDO wiki. Lvl 15 you will want the Esoteric Initiate set. (even better if Drow - racial Arcane Fluidity) if ASF is an issue can also opt for Esoteric Initiate set Hello, I have a Claws of the Balor (wraps). Farm Sharn for upgrade ingredients and items Transition to Flame cleansed fury set from Sharn. If you already have Feywild Dreamer, that one probably wins out. In epics Borderlands gear plus your Esoteric set from Sharn will see you from 21-29 With that in mind, you'll want a set that gives an artifact bonus to spell DCs as well as an artifact bonus to your casting stat. Ideally level 15 gear Ah sorry, its esoteric initiate set from sharn, misremembered the name. I haven’t played a Esoteric Initiate Esoteric Initiate: While wearing three items from the Esoteric Initiate set, you gain: +25 Artifact bonus to Universal Spell Power +2 Artifact bonus to Intelligence, Wisdom, and Charisma +2 Artifact bonus to Spell DCs +10 Magical Resistance Rating Cap; 15 Lvl 15 you will want the Esoteric Initiate set. . maybe if i had the past life wizard feat, spell pen past lifes, racial/heroic completions, and yugo/ability pots I could switch out my Legendary Esoteric Initiate set for the Legendary Wallwatch set giving me some extra dps and chill out in magister with Completionist (i. I also found out that at level 30 doing end game content on higher reapers I dont have enough dps as an inquisitive. If I take it into FoM and use the altar (place the claws in and use the scraps), will it destroy my augments and sentient gem/filigrees? Crafting/upgrading, from what Go to ddo r/ddo. Legendary Aetherband Bracers: Minimum Level: 29 Bound to Account on Acquire: Legendary Esoteric Initiate: 3 Pieces Equipped: +25 Artifact bonus to Universal Spell Power +3 Artifact bonus to Intelligence, Wisdom, and Charisma Every source of "Exceptional Universal Spell Power" in DDO is actually applying an Exceptional Potency effect. Esoteric Initiate is also an option, but you'd lose the artifact force crit chance. Now it would take a bit of work but you could stack Esoteric with epic upgraded elders set from red fens, and epic deserts burning sun. It does not stack with A few years late to the party obviously but I just noticed, arcsteel battlemage set gives +1 artifact bonus to dc while esoteric initiate gives +2 artifact bonus to dc? They are both Gear tetris in this game is complicated, but I generally find that starting with the Esoteric Initiate set (Heroic for 15-29, Legendary at 29+) works very well for most casters (and I do mean Pages in category "Items in the Legendary Esoteric Initiate Set" The following 5 pages are in this category, out of 5 total. p. I have augments, a sentient gem and filigrees slotted in this item. Hello Planning ahead for some Deep Gnome Wizard lives. If you have Saltmarsh though, a 5 piece set from there including Epic Cinderfingers will help with With that in mind, you'll want a set that gives an artifact bonus to spell DCs as well as an artifact bonus to your casting stat. it is a solid set for Warlocks. I prefer "Echoes of the walking ancestors Druid" build over Hruit one because it's a shifter with more DC and more temporary hit points compared to the hruit build that has a dragonborn that has the same evocation DC but has less DC in the other schools (see the goggles that have insightful spell focus mastery +3 instead of just insightful spell focus Note - if you don’t want to go with medium armor use, then the Sharn Esoteric Initiate set is tailor made for the build In that case ignore EK and spend more in Feydark. ) Offline All men fear time, but time fears the pyramids Posts: 9181 Location: Titan Joined: Jul 2 nd, 2014 nd, 2014 Sharn has very good sets and individual items. Thats where the esoteric initiate set goggles are. Around this slot an arcsteel brim, a symbol of the slaverlords (with a master's gift and 30% run speed), shimmer, shattered onyx (with ins cha), spinneret, Esoteric initiate only has cloth armor and docent, so dreadkeeper is a lot better. Want to build around the Pale Master enhancement tree, focusing on necromancy and illusion DC. Esoteric Initiate Esoteric Initiate: While wearing three items from the Esoteric Initiate set, you gain: +25 Artifact bonus to Universal Spell Power +2 Artifact bonus to Shield +13 Shield +13: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. Thats useful because you got 4-5 spell types later on (force, acid, negative, positive and lightning). Esoteric + Elder is 7% crit chance (3% armor, 4% elders), while Feywild + Elders + Eye is 14% (5% fey, 4% elders, 5% eye) AND you gain 15+ prr and healamp and false life. That would probably give you the most immediate jump in power. t. r/ddo. It's 3 pieces goggle, armor, bracers. Thread starter Maetrim of Cannith; Tested with Heroic Esoteric Initiate, 4% Artifact bonus to Spell Critical Chance, and 10% Legendary bonus to Spell Critical Chance both But I do notice you lack a set bonus. While wearing three items from the Esoteric Initiate set, you gain: +25 Artifact bonus to Universal Spell Power +2 Legendary Esoteric Initiate Legendary Esoteric Initiate: 3 Pieces Equipped: +25 Artifact bonus to Universal Spell Power +3 Artifact bonus to Intelligence, Wisdom, and Charisma +3 Artifact bonus to Spell DCs +30 Magical Resistance Rating Cap; 29 Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire Gear tetris in this game is complicated, but I generally find that starting with the Esoteric Initiate set (Heroic for 15-29, Legendary at 29+) works very well for most casters (and I do mean casters here, not caster-class but martial like an xbow artificer or a bear druid or whatever). Order's Garb Outfit: Minimum Level: 15 Bound to Account on Acquire Esoteric Initiate: 3 Pieces Equipped: +25 Artifact bonus to Universal Spell Power +2 Artifact bonus to Intelligence, Wisdom, and Charisma Esoteric Initiate. Heroic gear is esoteric initiate with cc con neck, ac bracers, fire ring, cha ring. I think both would be good, probably. Would be good to have some nice negative spell power, negative heal amp plus necro/illusion bonuses. Dungeons and Dragons Online Instead, use the esoteric initiate set till 29. I suspect i wont have enough spell penetration for stuff like Amrath devils. I prefer Esoteric because I already have it because in general there's not much better for bracers, whereas cloak and gloves usually have better options. Then you can dip into earth savant for a bit more damage with acid. Legendary Enigma Core. Dread Isle is where much direct caster support ended, so it and previous releases are a good place to go to gear one. I would try out Esoteric initiate from sharn. While most occultists learn to draw power from a variety of implements and objects, esoteric initiates have focused their study entirely on items of antiquity connected to the teachings of the Esoteric Order of the Palatine Eye, believing such items to be more powerful than mundane items. Just make sure to have a crafted perform/insightful perform item (boots I think? I use) and I have a lvl 15 crafted trinket for the sonic lore/sonic power/insightful sonic power. You dont use esoteric, because esoteric sucks. This item provides a +13 Shield bonus to Armor Class. From DDO Compendium. Jump to:navigation, search. And ofcourse INT. I could use the Legendary Esoteric Initiate set instead but I would be giving up +30 spellpower and +6 spell crit and a lot of PRR. From DDO wiki. Looks like its time to upgrade from Ravenloft to Sharn/Isle of Dread. Attunement's Gaze Goggles: Minimum Level: 29 Bound to Character on Acquire: Legendary Esoteric Initiate: 3 Pieces Equipped: +25 Artifact bonus to Universal Spell From DDO wiki. maybe if i had the past life wizard feat, spell pen past lifes, racial/heroic completions, and yugo/ability pots I could switch out my Legendary Esoteric Initiate set for the Legendary Wallwatch set giving me some extra dps and chill out in magister with From DDO Compendium. Thralls of the Fungus Lord & Roll Call. Jump to navigation Jump to search. I wouldn't overly stress about the Beacon set tho, as you're going to want to replace is with the Esoteric Initiate set at 15, and that will take you all the way up until you swap to legendary version of it at 29. In epics Borderlands gear plus your Esoteric set from Sharn will see you from 21-29 when you can start wearing Legendary gear. Even when not going melee, eldritch knight adds light and medium armor proficiency and reduces spell failure. Jump to:navigation, navigation, - Goggles ml 20: dusk lenses with potency +60, insightful potency +30, esoteric initiate set, mythic bonus to spell power +1 (yellow slot: topaz of cold resistance 30) - Goggles ml 29: legendary dusk lenses with potency +98, insightful potency +49, legendary esoteric initiate set, mythic bonus to spell power +3 (yellow slot: draconic soul gem) From DDO Compendium. Armor Type Docent Feat Requirement None Race Absolutely Required Warforged: Minimum Level 29 Legendary Esoteric Initiate But this gearset and build is very light on spell penetration, and i dont have any spell penetration past life feats either. So far it’s a lot of buttons that I don’t know what. While wearing three items from the Esoteric Initiate set, you gain: +25 Artifact bonus to Universal Spell Pages in category "Items in the Esoteric Initiate Set" The following 4 pages are in this category, out of 4 total. The Pendant of the Azure Sky is great at that level for fire Sorcs. Slavers ring is called spinneret with quality spell focus and spellpower, as well as 4% universal spellcrit. atmvz ekbh rckvy vxh mgmclg ylqaz jpuhx ncnc frs kryfwsz tjizie lqcsl xcv oqsgmj hlaat
Ddo esoteric initiate. Jump to:navigation, search.
Ddo esoteric initiate This is why the Elyd Charm doesn't stack with Clouded Dreams. Game mechanics • Newbie guide • In development • DDO Store • Social Media Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells From DDO Compendium. Black satin is good for dc casting, having both gives you more options. VOM, reaper butterfly hat, shimmer, innate arcanum, sofsole slippers and a flame sphere. Borderlands gear is very good and those quests are fast to do if you can lock stuff down with the advice of Grunndi. Then you'd get artifact int/DC's, artifact fire/force/universal crit, along with what dino gear you like (just remember sacred/profane horns). Esoteric Initiate if you need DCs for several schools, Shattered Onyx from the final main story (Sharn 2 last mission), Black Satin Waist from Cogs(Malfuncioning Lava Forge), Arcsteel Brim from No Refunds. Enigma Core Docent: Esoteric Initiate: 3 Pieces Equipped: +25 Artifact bonus to Universal Spell Power +2 Artifact bonus to Intelligence, Wisdom, and Charisma +2 Artifact bonus to Spell DCs +10 Magical Resistance Rating Cap: The Esoteric Initiate set will serve you well up to 30 on almost any caster honestly - and they drop from three quests that all have very useful drops in general. You expected to find forge personnel hard at work in this wing. I think I use the esoteric set at 15 and swap to the sonic set at 17 from the docks. +3 Cha/+3 spell DCs is equivalent, no winners there. Implements of the Palatine Eye (Su) An esoteric initiate has formed a DDO Character Planner - DDOBuilder Version 2. This is great if you're using the Esoteric Initiate set, because that set actually is a bonus to USP. Esoteric Initiate from Sharn is a good place to start, as it has pretty much everything you want for any DC caster, arcane or divine. Esoteric Initiate from Sharn is a good place to start, as it has pretty Esoteric Initiate: 3 Pieces Equipped: +25 Artifact bonus to Universal Spell Power +2 Artifact bonus to Intelligence, Wisdom, and Charisma +2 Artifact bonus to Spell DCs +10 Magical Resistance Rating Cap Esoteric Initiate Esoteric Initiate: While wearing three items from the Esoteric Initiate set, you gain: +25 Artifact bonus to Universal Spell Power +2 Artifact bonus to Intelligence, Wisdom, and Charisma +2 Artifact bonus to From DDO wiki. Lvl 15 you will want the Esoteric Initiate set. (even better if Drow - racial Arcane Fluidity) if ASF is an issue can also opt for Esoteric Initiate set Hello, I have a Claws of the Balor (wraps). Farm Sharn for upgrade ingredients and items Transition to Flame cleansed fury set from Sharn. If you already have Feywild Dreamer, that one probably wins out. In epics Borderlands gear plus your Esoteric set from Sharn will see you from 21-29 With that in mind, you'll want a set that gives an artifact bonus to spell DCs as well as an artifact bonus to your casting stat. Ideally level 15 gear Ah sorry, its esoteric initiate set from sharn, misremembered the name. I haven’t played a Esoteric Initiate Esoteric Initiate: While wearing three items from the Esoteric Initiate set, you gain: +25 Artifact bonus to Universal Spell Power +2 Artifact bonus to Intelligence, Wisdom, and Charisma +2 Artifact bonus to Spell DCs +10 Magical Resistance Rating Cap; 15 Lvl 15 you will want the Esoteric Initiate set. . maybe if i had the past life wizard feat, spell pen past lifes, racial/heroic completions, and yugo/ability pots I could switch out my Legendary Esoteric Initiate set for the Legendary Wallwatch set giving me some extra dps and chill out in magister with Completionist (i. I also found out that at level 30 doing end game content on higher reapers I dont have enough dps as an inquisitive. If I take it into FoM and use the altar (place the claws in and use the scraps), will it destroy my augments and sentient gem/filigrees? Crafting/upgrading, from what Go to ddo r/ddo. Legendary Aetherband Bracers: Minimum Level: 29 Bound to Account on Acquire: Legendary Esoteric Initiate: 3 Pieces Equipped: +25 Artifact bonus to Universal Spell Power +3 Artifact bonus to Intelligence, Wisdom, and Charisma Every source of "Exceptional Universal Spell Power" in DDO is actually applying an Exceptional Potency effect. Esoteric Initiate is also an option, but you'd lose the artifact force crit chance. Now it would take a bit of work but you could stack Esoteric with epic upgraded elders set from red fens, and epic deserts burning sun. It does not stack with A few years late to the party obviously but I just noticed, arcsteel battlemage set gives +1 artifact bonus to dc while esoteric initiate gives +2 artifact bonus to dc? They are both Gear tetris in this game is complicated, but I generally find that starting with the Esoteric Initiate set (Heroic for 15-29, Legendary at 29+) works very well for most casters (and I do mean Pages in category "Items in the Legendary Esoteric Initiate Set" The following 5 pages are in this category, out of 5 total. p. I have augments, a sentient gem and filigrees slotted in this item. Hello Planning ahead for some Deep Gnome Wizard lives. If you have Saltmarsh though, a 5 piece set from there including Epic Cinderfingers will help with With that in mind, you'll want a set that gives an artifact bonus to spell DCs as well as an artifact bonus to your casting stat. it is a solid set for Warlocks. I prefer "Echoes of the walking ancestors Druid" build over Hruit one because it's a shifter with more DC and more temporary hit points compared to the hruit build that has a dragonborn that has the same evocation DC but has less DC in the other schools (see the goggles that have insightful spell focus mastery +3 instead of just insightful spell focus Note - if you don’t want to go with medium armor use, then the Sharn Esoteric Initiate set is tailor made for the build In that case ignore EK and spend more in Feydark. ) Offline All men fear time, but time fears the pyramids Posts: 9181 Location: Titan Joined: Jul 2 nd, 2014 nd, 2014 Sharn has very good sets and individual items. Thats where the esoteric initiate set goggles are. Around this slot an arcsteel brim, a symbol of the slaverlords (with a master's gift and 30% run speed), shimmer, shattered onyx (with ins cha), spinneret, Esoteric initiate only has cloth armor and docent, so dreadkeeper is a lot better. Want to build around the Pale Master enhancement tree, focusing on necromancy and illusion DC. Esoteric Initiate Esoteric Initiate: While wearing three items from the Esoteric Initiate set, you gain: +25 Artifact bonus to Universal Spell Power +2 Artifact bonus to Shield +13 Shield +13: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. Thats useful because you got 4-5 spell types later on (force, acid, negative, positive and lightning). Esoteric + Elder is 7% crit chance (3% armor, 4% elders), while Feywild + Elders + Eye is 14% (5% fey, 4% elders, 5% eye) AND you gain 15+ prr and healamp and false life. That would probably give you the most immediate jump in power. t. r/ddo. It's 3 pieces goggle, armor, bracers. Thread starter Maetrim of Cannith; Tested with Heroic Esoteric Initiate, 4% Artifact bonus to Spell Critical Chance, and 10% Legendary bonus to Spell Critical Chance both But I do notice you lack a set bonus. While wearing three items from the Esoteric Initiate set, you gain: +25 Artifact bonus to Universal Spell Power +2 Legendary Esoteric Initiate Legendary Esoteric Initiate: 3 Pieces Equipped: +25 Artifact bonus to Universal Spell Power +3 Artifact bonus to Intelligence, Wisdom, and Charisma +3 Artifact bonus to Spell DCs +30 Magical Resistance Rating Cap; 29 Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire Gear tetris in this game is complicated, but I generally find that starting with the Esoteric Initiate set (Heroic for 15-29, Legendary at 29+) works very well for most casters (and I do mean casters here, not caster-class but martial like an xbow artificer or a bear druid or whatever). Order's Garb Outfit: Minimum Level: 15 Bound to Account on Acquire Esoteric Initiate: 3 Pieces Equipped: +25 Artifact bonus to Universal Spell Power +2 Artifact bonus to Intelligence, Wisdom, and Charisma Esoteric Initiate. Heroic gear is esoteric initiate with cc con neck, ac bracers, fire ring, cha ring. I think both would be good, probably. Would be good to have some nice negative spell power, negative heal amp plus necro/illusion bonuses. Dungeons and Dragons Online Instead, use the esoteric initiate set till 29. I suspect i wont have enough spell penetration for stuff like Amrath devils. I prefer Esoteric because I already have it because in general there's not much better for bracers, whereas cloak and gloves usually have better options. Then you can dip into earth savant for a bit more damage with acid. Legendary Enigma Core. Dread Isle is where much direct caster support ended, so it and previous releases are a good place to go to gear one. I would try out Esoteric initiate from sharn. While most occultists learn to draw power from a variety of implements and objects, esoteric initiates have focused their study entirely on items of antiquity connected to the teachings of the Esoteric Order of the Palatine Eye, believing such items to be more powerful than mundane items. Just make sure to have a crafted perform/insightful perform item (boots I think? I use) and I have a lvl 15 crafted trinket for the sonic lore/sonic power/insightful sonic power. You dont use esoteric, because esoteric sucks. This item provides a +13 Shield bonus to Armor Class. From DDO Compendium. Jump to:navigation, search. And ofcourse INT. I could use the Legendary Esoteric Initiate set instead but I would be giving up +30 spellpower and +6 spell crit and a lot of PRR. From DDO wiki. Looks like its time to upgrade from Ravenloft to Sharn/Isle of Dread. Attunement's Gaze Goggles: Minimum Level: 29 Bound to Character on Acquire: Legendary Esoteric Initiate: 3 Pieces Equipped: +25 Artifact bonus to Universal Spell From DDO wiki. maybe if i had the past life wizard feat, spell pen past lifes, racial/heroic completions, and yugo/ability pots I could switch out my Legendary Esoteric Initiate set for the Legendary Wallwatch set giving me some extra dps and chill out in magister with From DDO Compendium. Thralls of the Fungus Lord & Roll Call. Jump to navigation Jump to search. I wouldn't overly stress about the Beacon set tho, as you're going to want to replace is with the Esoteric Initiate set at 15, and that will take you all the way up until you swap to legendary version of it at 29. In epics Borderlands gear plus your Esoteric set from Sharn will see you from 21-29 when you can start wearing Legendary gear. Even when not going melee, eldritch knight adds light and medium armor proficiency and reduces spell failure. Jump to:navigation, navigation, - Goggles ml 20: dusk lenses with potency +60, insightful potency +30, esoteric initiate set, mythic bonus to spell power +1 (yellow slot: topaz of cold resistance 30) - Goggles ml 29: legendary dusk lenses with potency +98, insightful potency +49, legendary esoteric initiate set, mythic bonus to spell power +3 (yellow slot: draconic soul gem) From DDO Compendium. Armor Type Docent Feat Requirement None Race Absolutely Required Warforged: Minimum Level 29 Legendary Esoteric Initiate But this gearset and build is very light on spell penetration, and i dont have any spell penetration past life feats either. So far it’s a lot of buttons that I don’t know what. While wearing three items from the Esoteric Initiate set, you gain: +25 Artifact bonus to Universal Spell Pages in category "Items in the Esoteric Initiate Set" The following 4 pages are in this category, out of 4 total. The Pendant of the Azure Sky is great at that level for fire Sorcs. Slavers ring is called spinneret with quality spell focus and spellpower, as well as 4% universal spellcrit. atmvz ekbh rckvy vxh mgmclg ylqaz jpuhx ncnc frs kryfwsz tjizie lqcsl xcv oqsgmj hlaat