Unity ui mask not working. Create a new Camera and name it UI Camera.

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Dec 26, 2018 · Inside the mask, I’ve put sprites and set their Mask Interaction property to “Visible Within Mask”. Here is a simple script which must be places instead of Image (beneath the mask object) Code (csharp): using UnityEngine; using UnityEngine. And it works now. Oct 21, 2013 · 13. If anyone here ever runs into this problem and none of these fixes work, go to Edit > project settings > Input, then in the inspector tab click the little gear icon in the top right corner and click Reset. The alpha channel on opacity mask is working. Each of these part must be a Mask for an image that would be displayed on it. 7) 2. Dec 5, 2011 · Dec 5, 2011. You don't have to Sprite Masks are used to either hide or reveal parts of a Sprite A 2D graphic objects. Seems to have solved it for now! dkamp, Dec 4, 2021. Open the " Extra Settings " tab in the inspector and you see option " Maskable ". To fix this, remove the Mask and add it back. Text1. On July 12, the Unity Forums will become read-only. I know that there is a new-ish 'MaterialForRendering' property, especially for masked Materials, but for some reason, Unity is unable to use this properly. Mask (Canvas Renderer, Image (. When I create canvas with two panels and mask and save scene in new project (which is working fine), and if I copy this scene to my existing project, mask stop working. Set the Masking option to Visible Inside Mask. This tutorial will show you how to mask Unity UI and sprite elements very easily. SetFloat( "_SomeProp", 3. Sep 14, 2018 · I am trying to make a UI image transparent with a custom shader which should be rather simple, It appears to work correctly in the editor view but not in game. Additional resources: camera component. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. I fixed it by simply having 1 body layer, and then an arms layer (with an avatar mask using only the humanoid arms) for shooting, I then set the layer weight programmatically from 0-1 and vice versa when I start and when I stop shooting. Mask work correctly on pc when i deploy it on google pixel device its not working. A common use of a Mask is to show a small section of a large Image, using say a Panel object (menu: GameObject > Create UI > Panel) as a "frame". Rendering; using UnityEngine. 2f2 with webgl builds. When I run the scene, I only see the UI Jul 20, 2015 · 542. Dominique0, Dec 14, 2015. For example if a GameObject 's layer is set to 2, and the second bit of the camera's cullingMask is set to zero, the GameObject will be invisible to the camera. May 15, 2021 · The UI mask on A does not work on P and B. 0. g. Then you can add a Rect Mask 2D or a Mask component to the UI image. What I needed is a 2D unlit shader that would combat overlapping semi-transparency for 2D non-light based shadows. if I delete any one of these three objects the mask works. How can I make it work? A custom UI mask shader that work with different Canvas component, sorting layers, and non-UI children( Particles ) would be a perfect solution. 1" device (running Lollipop 5. I am using unity version 5. The large red square in the middle is the masked area. The mask has no effect. 13f1. - The mask doesnt working. Still trying to find a solution. I'm not sure if this is the same issue, but all my masking fails on Android due to the shader using an if condition (clip (), or ternary operator all fail with same problem) Workaround by forcing GLES2 only (ie, in build settings, uncheck "Auto Graphics API" and then remove GLES3 from the available list). Does anyone know a workaround for this? Sep 8, 2022 · Applying UI mask in Unity. {. Basically i. Hi, I recently made a shader with shader graph and stumbled across the problem, that it can not be used as a UI component, since the Unity Mask isn't working anymore. Code (CSharp): Pass. Posts: 15. Note, this was with using the rect mask or the normal mask. ( Character , Background ) Set the layer of the character object to character. What is Soft Mask? Soft Mask is an UI component that masks child elements. shader and it'll work just as well. The UI Mask that comes with Unity3D is great, but it is a "hard" alpha test, that is to say, the alpha is seen as either "on" or "off". A few other interesting finds: Aug 26, 2019 · Describe the bug After following the recommended settings for Unity, and changing the Depth format to 16-bit shows irregularities while using the scroll view. Select the UI Camera, change the Clear Flags to Depth Only. I'm working on Unity 4. shader file i. Set the culling mask of the directional light to background. UI; public class InvertedMaskImage : Image {. Mask myMask = _image. The first of these ways is something called UI. Dec 1, 2017 · Unity's UI has basically not changed since 4. This setup works perfectly fine in the old 2D project, but it is doing nothing in URP. 4. 6 in 2015, and yet UI is such a major part of any game or application. You don't have to assign any materials or shaders to GameObjects nor modify the scene in any other way. Aug 7, 2020 · You can find the shader in Unity by the name at the very top of the . Instead of layers, Graphic Raycaster allows for control over collision in two ways. Light Culling Mask does not work in URP. Hope it helps. I've been working with the new UI for a couple of beta releases - today I tried to add a mask component to a ScrollRect I have. The new Mask component is not working on iOS. The mask has stopped working. 1f There are two primary reasons why you’d want to use Masks in your UI: To prevent UI text components from going outside the bounds of the frame they are attached to. a panel with alpha = 0) and would replace the stencil buffer with value 1. x (we used 2018. I attached image to show what the problem is. Jun 16, 2017 · It has the issue only on Unity 2018. unity. Jul 11, 2022 · Masking works fine in Unity 2020. Here is a simple script which must be places instead of Image (beneath the mask object) using UnityEngine; using UnityEngine. I have even restarted Unity. Same issue occurs in Unity 5. Non-intrusive usage is the key feature of Soft Mask. Normal one is fully circle mask, but the new build on my phone has it looking messed up. The second feature would render the 3D object to be masked, but only if the stencil buffer was greater than 1. Everything in the editor looks normal, but once I build out, masking stops working properly. add the effects you want (“ overrides ”) &nbsp 4. 6. 3. 4. material ); modifiedMat. Untick it and the Parent's mask won't affect this Image/text object. GetComponent<Mask>(); Material modifiedMat = myMask. 0) > Import button instead. The red stripes on the side are a part of a full screen UI Image that is a child of the Mask object. 2). in your camera, check the box “ Post Processing ”. ) To crop large UI components to a smaller frame and allow the user to scroll and pan along it using a Scroll Rect component. Take a look at the before and after pics. png)) In an empty project, with nothing else in a scene, this works properly on all devices, including our lowest-spec iPad Air 2. This in particular is something essential in more complex ui setups, not just in this particular Oct 5, 2018 · The Graphic Raycaster is totally independent from Physics raycast, and how it masks with layers. Very simple and straight forward implementation is to switch stencil operation on the masked object. May 18, 2021 · Hello, I fixed it by ticking the “Depth/Stencil Buffer” option in the “Renderer 2D Data” file. The mouse inputs (mouse over and clicks) are also vertically offset (relatively to the stretched GUI). Jul 8, 2013 · Posts: 1,422. Edit: This only works if a mask is there! If there is no mask, your graphic won't show at all. The shader seems to work as intended in inspector, changing all colors properly, but at runtime some weirdness begins to happen. Not sure about previous versions but you can mark your Image as not Maskable in the Images properties. Switch target on Android. 1. Edit 2: I ended up copying a bunch of code from the unity standard UI shader to get it to work. Then, add a Apr 28, 2017 · Here is the basic set-up. Items seem to overflow beyond the viewport. Check out our steam page: https://store. I use two shader A Mask is not a visible UI (User Interface) Allows a user to interact with your application. GraphicRaycaster. It does not work correctly. Check that on your elements below which should be under the mask and not be visible outside its borders on the UI component (Image / Text / …) the bool “Maskable” is enabled. CGPROGRAM. Masks do not work on Canvas designed for the WORLD SPACE only in Camera or Orverlay space. The same goes for Text Mesh Pro. The video in the Asset Store page shows editor workflow. I have problem with UI Mask component not hiding UI elements when Oculus is connected. Having to use new material instances for each UI element that you want to do more with than just the basics is a real performance bottleneck. The Children Image of mask is visible normaly at scene and camera view. add a mask component to it. However, in our production project, this same setup does not work on iPad Air A common use of a Mask is to show a small section of a large Image, using say a Panel object (menu: GameObject > Create UI > Panel) as a “frame”. 0 (=Unity 2023. In essence you need that “1” set for the mask to work, and the supporting structure in the custom shader. For instance i have a ui bar that acts as a fill bar for objectives, (as you collect points it increments) which when i run the scene directly works fine but as soon as i load that scene async i need to manually enable the object or have it Jan 16, 2014 · 632. I tried several things, and managed to do it successfully using the Shapes2D plugin, creating a custom Polygon shape and editing the shape at runtime, and using it as mask. I added 2 layers. (I’ve tried adding Image objects with Mask components throughout the hierarchy, with no success): :UI Holder. UI mask stops working for some reason. To enable the masking, we have to act on the sprite renderer component, where there is the Mask Interaction property. Imo this is an undesirable behaviour that should be fixed. GetModifiedMaterial( _image. Most likely, your Orthographic Camera's near and far planes are not in the range that the Canvas is placed at. - Add UI Mask at parent Image. After adding Universal Render Pipeline to our project, UI masks don’t work anymore (the child image is unaffected by the parent mask). Jul 5, 2021 · Using Unity 2020. Posts: 2,522. Jul 2, 2020 · Reproduction steps: 1. It's specialized to work with Unity UI in the same way as standard Unity's mask, but with alpha support. Hi everyone, my custom shader works like a charm for what I wanted it, but if it is referenced in the scene, Unity built-in masking stops working (both the Sprite Mask component and the rect-based Mask stop masking). First let’s create a UI text box and fill it up with content. In this thread I will answer your questions about it and provide support. Build Settings -> Player Settings -> Resolution and Presentation -> Disable Depth and Stencil. 2f2-GVR. 14f, if you have a Mask component and remove the image component and add a new image component, the Mask is no longer working. This is why the RectMask2D component works as expected in your case. Go to the base Camera and find the "Stack" option, and add the new Camera to the Stack. ) If I include the default layer, then I get the NPCs image, but also any scenery which might be in the way. Mar 25, 2018 · On the Canvas Object in question, go to the Canvas component and adjust 'Plane distance' until the canvas becomes visible. Jul 6, 2020 · I want only the Current Sprite to be visible inside the mask, so i put all the images in a line, and put them as children to a GameObject with Rect Mask 2D. How can reproduce the issue. How can we reproduce. I have disabled horizontal scrolling and added the 'Text' game object as a child of 'Content'. The problem lies with the sprite mask as the children of the overlay which has no mask I am making a scrolling ui panel and apply mask to ScrollRect component, which should hides parts outside panel area. While the buttons show the clicking animation, the functionality is simply not there. The mask restricts the child elements to the rectangle of the parent element. I am using Amplify Shader Editor. Hi all! I'm trying to do a simple masking operation on a world space canvas. 2. If I bring the mask before the sprite in z position then it seems to work. It does not rely on the parent object’s Image component or its alpha values. But there really isn't a reason to do that since you can just add the code you're using in the sprite shader to the UI-Default. (Assuming you're using orthographic Camera, Screen Space - Camera). Aug 4, 2016 · 60. With this asset you can implement the same masking to your UI components, but it will use a shader to do a soft mask of your UI component. If you want to modify the material AFTER mask is applied, you need to get the Mask component, and call GetModifiedMaterial (). Apr 27, 2016 · After testing UI buttons int the editor and making sure they’re working fine, I went ahead and deployed an APK package to my Android phone. Mar 23, 2015 · 4. Jul 20, 2015 · nicloay April 12, 2018, 11:01am 5. SEBtheLEB YT. Using Rect2DMask is the work-around solution when dealing with Canvas / Unity UI components. The kind of projects we build at the company I work at are pretty much only UI. Actual result: Mask is not hiding UI element. 2) anchor objects or one of their sides to something else than the parent container. After some more experiments, I found that visible outside mask does not work when used with shader that writes depth value and the mask is behind the sprite. I searched a long time for the answer to this but I fixed this problem in Unity 5 by unchecking the "Disable Depth and Stencil*" Box. Nov 24, 2021 · Set the Culling Mask to UI. Build and Run the project. However, I just found out, that the shader Feb 5, 2020 · For those having trouble in Unity 2020 and beyond, this worked for me: &nbsp 1. Just create a new project in Unity 2018. png), Mask) Image (Canvas Renderer, Image (. Nov 24, 2017 · Create an image. Nov 28, 2011 · We are migrating the Unity Forums to Unity Discussions. The rig is then positioned at the NPCs location/rotation placing it between the foreground and background UI elements. Instead of using stencil buffer, I have sent min and max point (world position) of the intended mask into a custom shader and checked if it is inside the mask or not. Change Depth to 1. A RectMask2D is a masking control similar to the Mask Can refer to a Sprite Mask, a UI Mask, or a Layer Mask More info. However, masking seems to work but it still writes to the depth buffer causing the May 9, 2014 · Mickwa. The issue is that any instance of a UI element inside the mask’s area, breaks the mask, and thereby completely breaks the setup. Enabling masking. I also tried to create a completely new canvas with two nested panels of which the parent of the last Description. To use the Mask component, you need an UI image object. BlockingObjects which makes the raycast stop when it hits 2d objects or 3d objects, both, or neither. HOWEVER -- I've got 3 point lights and a background wall. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. 6. I added a child element to it and painted it red so we can see that the mask is working as intended: But the moment I add a material to the image (the Blur shader I'm using), Unity goes crazy and completely ignores the mask: Aug 6, 2013 · We are migrating the Unity Forums to Unity Discussions. Jan 14, 2013 · I have recently released Soft Mask component that solves exactly this problem. The image was showing, yet the masking part did not work. ⚠️ If you are using ugui 2. Apr 24, 2020 · What helped for me is: Check that on your overall mask element the component “Mask” is attached. Any Idea how to fix it? May 1, 2016 · I've got a simple World Space UI setup with a few images and a mask in a very simple scene, that apparently satan has possessed because I'm getting some weird behaviour. Posts: 52. . Because the size and positioning of the object Sep 15, 2016 · johnstablencsoft May 12, 2017, 12:15pm 3. 26f1 - but anything past that, cause masking to no work in my iOS build. It doesn't. Problem occures in build. I am using a sprite as an overlay for another sprite with a sprite mask with a custom range. #2. …. A Mask is not a visible UI (User Interface) Allows a user to interact with your application. RectMask2D. Mar 6, 2014 · Also, everything is working just fine if I add those two panels and mask in example project (angry bots), so, something is wrong in my project. I am attempting to make a scrollable text panel in Unity 5. See in Glossary or group of Sprites. 3, but the mask only works in scene view, not i the game view (see attached images for illustration). Sep 18, 2019 · Thanks in advance! I've attempted several tricks like: #1 - Using stencil override in the render pipeline setting (layer mask method). In the editor (scene and game mode) it appears normally and is cut off as it should, but when i build and run the game the overlay does not show up at all. steampo In Unity UI, I have an ordinary RawImage (It's just sitting on a Panel) I have a png, mask. Feb 12, 2015 · Using Unity 2020. &nbsp 3. e. From there, the particles should be visible only inside the mask, but they are not visible at all. 0f1 - URP - single Canvas with render mode = ScreenSpace-Camera - a window with mask component and with some items inside If I enable MSAA or Postprocessing. I'm also using a wonderful asset from mob Sakai that allows us to easily so How to mask graphics in Unity? In this tutorial we will have a look at how we can create and use sprite masks Jul 21, 2017 · Soft Mask is an UI component that masks child elements. Unlike the standard Mask control it has some limitations, but it also has a number of performance benefits. If the Canvas you want to display on top has the " Render Mode " set to " World Space " or " Screen Space - Camera " then drag the UI Camera to the Canvas' Render Camera Feb 4, 2017 · Hello! My package Soft Mask has just been published on Asset Store. A light is applied to the character object. The first parent VE is a SVG without any filling, whereas the second VE is another SVG using the same shape, but with filling. 7. com/video. It works fine on a sprite if the mask interaction is set to none: But when I set the mask interaction to "Visible inside mask", it displays as black: Here is my shader in shadergraph: I can see that in the URP Apr 24, 2012 · Apr 24, 2012. Shader "MyShader". Posts: 670. Mine is on Android 4. com during this transition time. Aug 27, 2014 · By the way, after i have imported TextMeshPro if i look for Mask from Components->UI i only find the old Mask component, not 2D Rect Mask. When I create a (working) RawImage under a Mask, it does have (None) set as the material. 0f4. In the menu, there are 3 parts which can move as linked in the videos. My canvas is screen space overlay, I have Mar 7, 2014 · It seems to show up way below the rendering canvas, but I have my main cam, and UI is set to screen space camera, with the plane at 5. Read our full announcement for more information and let us know if you have any questions. 6 beta 17. #pragma fragment frag. For your use case, you should be OK by : Dec 26, 2015 · Not to revive this old thread but UI masks are still not working in the HoloLens and I am using 2017. - Create a other Image, now as Child of First Image. I did multiple tests and tried different solutions posted online and nothing worked for me. Here is a snapshot of my EventSystem. However it was not working. To make the Mask component work, you need to ensure that the parent object Jun 9, 2017 · For those using URP, I solved this by adding two features to the Forward Renderer: the first one would render the masking object (e. In the shader code we are doing additional lights Jun 22, 2015 · Posts: 5. Even RectMask2D would be fine (to mask to a square shape) but it just doesn't seem to work? Dec 23, 2013 · I'm having a problem which doesn't seem to be same as others, the UI Mask simply doesn't work on a Nexus 7 wifi tablet, the masked element is showing entirely. You can check whether it suits your needs. Tp33, BjoUnity3d and prashantshah like this. I am on 4. 2 and my coworker's one is working on Android 4. This tutorial/guide will show you how to mask Unity UI elements very easy and simple way! I'm also using wonderful asset from mob Sakai that allows us to eas Description. Open attached project ("VRBug. Open "SampleScene" scene. This shader is being used for selectable objects, and need to change one or more colors on selection state change. Mar 15, 2020 · I want to mask UI images with custom shader. It was very Jan 26, 2023 · The mask will appear as a shape on your game sprite. uninstall the post processing package if you have it (URP has it built in) &nbsp 2. Use a SVG as a mask, yes. The masks already in the project broke, and I’m unable to create new ones that work. 0+, click the TextMeshPro Support (ugui 2. Text2 (drawn after Text1) OverlayImage (drawn after Text1 and Text2, blocking raycasts) If you add an image UI object to a canvas, drag it to be the lowest object under that canvas in the inspector like in the example above, then expand it so that it takes up the entire canvas, and set the anchors (which control resizing) to Mar 9, 2016 · Unity-UI. Create a new Camera and name it UI Camera. The GUI works fine in native resolution in full screen mode but becomes stretched and offset in non-native resolution in full screen mode. Yeah, that was probably it. More info See in Glossary control but rather a way to modify the appearance of a control’s child elements. See Layers for more information. #2 - Moving the stencil portions (in the copied shader script) before the each "Pass" section. I created a gameobject with a scroll rect and The UI "Mask" component in Unity doesn't allow to do reverse masking, but fear not, there's a simple solution. In the new empty scene create Canvas, then create UI Mask into the Canvas. StarManta,Mar 13, 2015. Mar 13, 2018 · I have a Material on an UI-Image that is masked by a parent with a Mask Component. UI; Jun 10, 2016 · New Camera: 1. You need the Open the Package Manager window and select the UI Soft Mask package in the package list and click the TextMeshPro Support > Import button. This means you can have some lovely fade in/out effects, have - Unity 2021. maros March 9, 2016, 3:44pm 1. [ A ] [ B ] [ C ] The mask is the same size as B, so in theory A and C should be clipped and masked out. Apr 28, 2015 · My Mask component is not working properly on a Galaxy Tab 4 10. Had to not upload a new webgl build to FB since not only did it not mask, when trying to use a scroll view that was suppose to be masked, the webgl build would crash. this should fix all your buttons! answered Nov 7, 2018 at 21:18. This method doesn't work for UGUI components. Unity currently supports three UI systems. On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. Expected result: Mask is hiding UI element. 1f1 and I have been waiting for it thinking it would Aug 22, 2013 · Still having issues on 2018. See in Glossary control. I thought I fixed the problem by adding Stencil properties and stuff to the raw shader code as you can see in my post linked above. Apr 22, 2022 · Posts: 243. Feb 22, 2021 · It looks like this using the sprite default shader: However, I'm trying to create a custom shader using a PBR shader in shader graph. This is used to render parts of the Scene selectively. 5. Set it as child of the mask GameObject. #pragma vertex vert. 2+/6. Change the Culling Mask to UI. Added directional light. Oct 13, 2021 · The function works properly although i found out that some UI elements dont work directly on scene load. A Mask is not a visible UI control but rather a way to modify the appearance of a control’s child elements. Feb 18, 2020 · Canvas. Create a particle system. May 24, 2012 · 8,778. The Sprite material isn't intended to be used in the UI system, it's meant for in-game sprites, which means it very likely simply doesn't support masking. Get the Project files and Utilities at https://unitycodemonkey. Feb 4, 2015 · In Unity 2021. It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. 6 and 2018. 1) would like to be able to tell a mask to mask some other object and its children instead of the children of the object with the mask script on it. Sep 18, 2022 · I have this image with rounded corners and a mask applied on top. Oct 4, 2021 · You could do something like Blit () to a render texture using a material that colorizes a texture, and then use that render texture in the UI Image component. in your camera, attach a script called “ Volume ”. Feb 12, 2021 · 17. How do you mask the RawImage ? I have tried Mask, SpriteMask in many ways and it just won't work. 4, both don't "display" the mask. It works in a very similar way to standard Unity’s UI Mask but supports gradients and semi-transparency. All I get is a solid color and no transparency or refraction. All elements or objects that need to be affected by the Mask should be set as child of the Mask. Jan 9, 2013 · 4. Dec 17, 2022 · I set the Culling Mask of the new camera to UI only, and remove UI from the Culling mask of the main camera. zip") 2. After that you need to re-launch unity (you will not see working mask if you dont) RectMask2D. (This can be seen in the UI drop-down component. You should position the Image so that the area that should be visible is directly behind the Panel area. This works perfectly, showcasing sprites within the mask, and masking all sprite visuals beyond the mask. 1. Joined: May 9, 2014. php?v=XJJl19N2KFMLet's learn how to make a Inverse Cutout Mask in the UI!👇🌍 Get . 0f ); Hi. Is this bug of unity version or something else. It can Oct 13, 2010 · I've got a fairly simple setup to mask an image in UI: Canvas. - Create a Image as Children of Canvas. I have a World Space canvas parent node, its child is a masking node with a Mask component and Image component, and a grandchild node with an Image component. I've attached a screen shot of what is happening. This method doesn't fix it neither. In the screenshot above, the red parts are just red rectangles being masked by the parent VE. Disable the show Mask Graphic option. 0+) or TextMeshPro 3. 3. Seems to do with using Stencil buffers in general not working on the HoloLens. Mar 18, 2022 · I've written a small multi-channel mask shader to be used in my game's UI. So, if the child is larger than the parent then only the part of the child that fits within the parent will be visible. 26. Probably something related to the conversion of the project to URP, but nowhere I was able to find any logs or errors in Unity, so this was a blind luck that it started to work as expected after recreating it from scratch. I removed the Sprite Mask component, and added a new one with the EXACT same parameters as the old one. It is working correctly in preview mode when running on Mac or Windows, but when deployed to an actual iOS device (iPad 3rd gen, in my case) the mask is completely ignored and the children of the mask object are rendered even outside the mask. The assets will be imported under Assets/Samples/UI Soft Mar 29, 2017 · (The mugshot camera rig consists of the camera, a foreground UI image, and a background UI image. More info. 2+/4. 4f1. For me it's working identically to Render Mode. May 23, 2017 · 276. Screen Space - Overlay UI (with various button and text objects) ScreenSpace -Camera UI (linked to a UI-only camera which is parented to the main camera) Minimap Panel element (with line renderer to draw the Please, do not make any changes to your username or email addresses at id. Apr 19, 2023 · The RectMask2D component uses the rectangular bounds of the parent object to determine the visible areas of its children. In Editor it is working fine. png which is just a white shape on transparent. For each object in my menu (scroll rect -> grid layout -> menu item prefab -> ui -> 3d object), they have a modified mesh script attached (from the above) that will find one of the meshes in the child menu object and change its shader to the one provided above. I tried enabling the “Force Module Jan 7, 2015 · We are migrating the Unity Forums to Unity Discussions. x and with Android 5. I have Unity 5. According to just about every tutorial I've found on the interwebs, this should work. Creating the UI content. The TextMeshPro Text component is there but 2D RectMask isn't. Joined: Dec 29, 2013. Now I want to change some Material Properties via script (SetTexture, SetFloat, etc). The mask restricts (ie, “masks”) the child elements to the shape of the parent. I want the grandchild to be masked by its immediate parent. So the new camera sees the UI objects only, and my main camera sees everything but the UI object. Put the UI elements with all the Shaders onto a Canvas set to Screen Space - Camera, and set the Camera to the Overlay camera. You can achieve this by firstly making the Image a child of the Panel object. Dec 29, 2013 · templewulf. Jul 11, 2015 · Unity is the ultimate game development platform. dy vm sq mm yc eq hz uu qq zl